![vray settings glossiness vray settings glossiness](https://docs.chaos.com/download/attachments/60100220/Max2020_VRay5_VRayMtlReflectGlossiness_Rendering_menu.png)
Make sure you import your bitmaps with the correct gamma.
![vray settings glossiness vray settings glossiness](https://docs.chaos.com/download/attachments/60097010/Max2020_VRay5_VRayMtl_Reflect_parameters.png)
![vray settings glossiness vray settings glossiness](https://web.arch.virginia.edu/arch5422/workshops/workshops2019/workshop11images/chooseVRayMtl.png)
We now have color in our Reflection bitmap, which means the grazing angle will not look correct without some help from an additional falloff.Fresnel has no effect as its using the Metalness control, as long as you enable the Fresnel reflections checkbox.This is a Conductor the Metalness input is set to 1.0 (same as having a white bitmap).This method is the same as Vray Glossiness workflow.Ĭonductor (Metal) Vray Roughness/Metalness Workflow:.Replace the Roughness bitmap with Glossiness.Similar notes as Metallic Workflow however change these properties below.Set the IOR value for the dialectic in Fresnel reflections > Frensel IOR.Reflection is always white (same as having a white bitmap).Dialectric Vray Roughness/Metalness Workflow Sometimes you will buy a model and it comes with many textures, ill clarify these below. This is a reference chart for those who want a quick way to set up your PBR materials in 3dsmax to get the correct look.